CONTENIDO:PART 1: INTRODUCTION TO WINDOWS AND DIRECTX PROGRAMMING.
Chapter 1: Getting Started with the Windows API.
Chapter 2: Windows Messaging and the Game Loop.
Chapter 3: Tapping Into Direct3D.
Chapter 4: Initializing A Direct3D Device.
PART 2: CREATING A 2D ARCADE GAME.
Chapter 5: Drawing Basic Graphics (Bitmaps).
Chapter 6: Using Timers For Animation and Framerate Control.
Chapter 7: Drawing A Tile-Based Game Level.
Chapter 8: Drawing and Animating Sprites.
Chapter 9: Detecting Sprite and Tile Collisions.
PART 3: CREATING A 3D ARTILLERY GAME.
Chapter 10: Drawing Advanced Graphics (Meshes).
Chapter 11: Setting Up The Camera View.
Chapter 12: Adding Lights To The Scene.
Chapter 13: Rendering A Static Environment.
Chapter 14: Firing Rockets and Blowing Stuff Up Incluye CD-Rom contiene capítulos del libro y software Animbor y Audacity