CONTENIDO: Fundamentals of acoustics
Sound sources
Sound propagation
Sound fields in cavities and in rooms
Structure-borne sound
Psychoacoustics
Signal processing for auralization
Characterization of sources
Convolution and sound synthesis
Simulation models
Simulation of sound in rooms
Simulation and auralization of airborne sound insulation.
Simulation and auralization of structure-borne sound
Binaural transfer path synthesis
Aspects of real-time processing
3-D sound reproduction and virtual reality systems
Annex
Material data
Tables of random-incidence absorption coefficients, a
Tables of random-incidence scattering coefficients, s
Tables of sound reduction indices, R
References
Index