CONTENIDO: Real-World Computer Number Representation
Vectors and Points
Matrices and Linear Transformations
Affine Transformations
Orientation representation
Viewing and Projection
Geometry and programmable shading
Lighting
Rasterization
Interpolation
Random Numbers
Intersection testing
Rigid body dynamics
Biblography CD-ROM: Code examples built around a shared code base - Math library - Core vector/matrix math engine - Libraries to support basic 3D rendering and interaction