CONTENIDO:
THE BEGINNING
Pixels
Processing
Interaction
EVERYTHING YOU NEED TO KNOW
Variables
Conditionals
Loops
ORGANIZATION
Functions
Objects
MORE OF THE SAME
Arrays
Part Two: Intermission
PUTTING IT ALL TOGETHER
Algorithms
Debugging
Libraries
Part Three: Select Topics
THE WORLD REVOLVES AROUND YOU
Mathematics
Translation and Rotation (in 3D!)
PIXELS UNDER A MICROSCOPE
Images
Video
THE OUTSIDE WORLD
Text
Data input
Data streams
MAKING NOISE
Sound
Exporting
BEYOND PROCESSING
Advanced Object Oriented Programming
Java
Epilogue
APPENDIX: Common Errors