Detalles del Título
Detalles del Título

< Ant.
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Título Multimedia for learning : methods and development / Stephen M. Alessi, Stanley R. Trollip. - 3. ed.Libro / Impreso - Libros
Autor(es) Alessi, Stephen M, 1951- (Autor)
Trollip, Stanley R (Autor)
Publicación Boston, MA,Estados Unidos : Allyn and Bacon, 2001
Descripción Física xi, 580 p. : il ; rústica
Inglés;
ISBN 0205276911
Clasificación(es) 371.334
Materia(s) Enseñanza con ayuda de computadores; Sistemas multimedia; Video interactivo; Procesamiento electrónico de datos en la educación;
Nota(s) CONTENIDO:
I. GENERAL PRINCIPLES
1. A Short History of Educational Computing
When to Use the Computer to Facilitate Learning
The Process of Instruction
Methodologies for Facilitating Learning
Two Foundations of Interactive Multimedia
Developing Interactive Multimedia
2. Learning Principles and Approaches
Behavioral Psychology Principles
Cognitive Psychology Principles
Constructivist Psychology Principles
The Constructivist-Objectivist Debate
3. General Features of Software for Learning
Introduction of a Program
Learner Control of a Program
Presentation of Information
Providing Help
Ending a Program
II. METHODOLOGIES
4. Tutorials
Introduction of the Tutorial
Questions and Responses
Judgment of Responses
Feedback about Responses
Remediation
Organization and Sequence of Program Segments
Learner Control in Tutorials
5. Hypermedia
Structure of Hypermedia
Hypermedia Formats
The Hypermedia Database
Navigation and Orientation
Support for Learning and Learning Strategies
6. Drills
Basic Drill Procedure
The Introduction of a Drill
Item Characteristics
Item Selection and Queuing Procedures
Feedback
Item Grouping Procedures
Motivating the Learner
Data Storage and Program Termination
Advantages of Multimedia Drills
7. Simulations
Types of Simulations
Advantages of Simulations
Factors in Simulations
Simulation Design and Development
8. Educational Games
Examples of Educational Games
General Factors in Games
Factors in the Introduction of a Game
Factors in the Body of the Game
Factors in the Conclusion of a Game
Pitfalls Associated with Creating and Using Games
9. Tools and Open-Ended Learning Environments
Construction Sets
Electronic Performance Support Systems
Microworlds
Learning Tools
Expert System Shells
Modeling and Simulation Tools
Multimedia Construction Tools
Open-Ended Learning Environments
10. Tests
Computerized Test Construction
Computerized Test Administration
Factors in Tests
Other Testing Approaches in the Computer Environment
Security
11. Web-Based Learning
What is the ``Web'' in Web-Based Learning?
Uses of the Web for Learning
Factors in Web-Based Learning
Concerns with Web-Based Learning
Advantages of Web-Based Learning
The Future of Web-Based Learning
III. DESIGN AND DEVELOPMENT
12. Overview of a Model for Design and Development
Standards
Ongoing Evaluation
Project Management
Planning
Design
Development
Establishing Expectations
The Evaluation Form
13. Planning
Define the Scope of the Content
Identify Characteristics of Learners and Other Users
Establish Constraints
Cost the Project
Produce a Planning Document
Produce a Style Manual
Determine and Collect Resources
Conduct Initial Brainstorming
Define the Look and Feel of the Project
Obtain Client Sign-Off
14. Design
The Purpose of Design
The Audiences for Design Documents
Develop Initial Content Ideas
Task and Concept Analyses
Preliminary Program Description
Detailing and Communicating the Design
Prototypes
Flowcharts
Storyboards
Scripts
The Importance of Ongoing Evaluation
Client Sign-Off
15. Development
Project Management
Prepare the Text Components
Write the Program Code
Create the Graphics
Produce Video
Record the Audio
Assemble the Pieces
Prepare Support Materials
Alpha Testing
Making Revisions
Beta Testing
Final Revisions
Obtaining Client Sign-Off
Validating the Program
APPENDIXES
Appendix A Storyboard Forms
Appendix B Manuals' Content Checklists
Index
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