CONTENIDO:
I. SCENARIOS AND APPLICATIONS
1. Mobile Graphics Applications
- The Rise of Mobile Graphics
- Mobile Devices
- Mobile Devices and Graphics
2. Mobile 3d graphics: scenarios and challenges
- Application scenarios
- Multimedia and Graphics Usability Challenges
- Algorithms and architectural challenges
- Summary
II.MOBILE GRAPHICS PROGRAMMING
3. Introduction to mobile 3D Graphics with OpenGL(R)ES
- Introduction to OpenGL(R)ES
- The OpenGL-ES rendering pipeline
- 3D mobile graphic concepts and rendering with OpenGL(R)|ES
- OpenGL(R)|ES future developments and extensions
- Summary
4. Java Mobile 3D Graphics
- M3G
- MIDP applications
- Immediate and Retained mode
- Scene Graph
- Transformations
- Nodes of the Scene Graph
- Camera Class
- Managing illumination
- Meshes and Sprites
- Animations
- Ray intersections
- Building an M3G demo
- Summary
-5. Direct 3D Mobile
- Architecture
- Rendering Pipeline
- Primitive types
- Transformations
- Lighting
- Summary
Conclusions and perspectives
Appendix A: OpenGL-ES code samples
Referencias bibliográficas