CONTENIDO:
I. MOTION CAPTURE BASICS
1. Optical motion capture
2. Marker placement
II. MOTION CAPTURE WITH CORTEX
3. System calibration
4. Template creation
5. Human template exercise
6. Tracking basics
7. Tracking a human motion
III. SOLVING IN MOTION BUILDER
8. Solving optical data
IV. TE MOTION CAPTURE RIG
9. Rigging for motion capture
V. BACK IN MOTION BUILDER
10. Automatic characterization
11. Manual characterization
12. Retargeting
13. Understanding the control rig
14. Enhancive animation
15. Combining motions
VI. BACK IN MAYA
16. File integration
Appendix A: File integration
Appendix B: Maya navigation quick-table
Appendix C: Motion builder
Navigation quick-table