CONTENIDO:
1. Basic 3d
2. Textures
3. Polygon count
4. Making the model for the texture - Introduction to polygon modeling and mapping
5. Modeling with the procedural approach, control and flexibility in poly count
6. Lofting
7. Making the texture for the model - advanced modeling and texturing
8. Box modeling in depth
9. Choosing the right modeling approach
Glossary
Index