CONTENIDO: Part I : The problem and the goal:
The purpose of planning
Why planning fails
An agile approach
Part II: Estimating Size:
Estimating size with story points
Estimating in ideal days
Techniques for estimating
Re-estimating
Choosing between story points and ideal days
Part III: Planning for value:
Prioritizing themes
Financial prioritization
Prioritizing desirability
Splitting user stories
Part IV: Scheduling:
Release planning essentials
Iteration planning
Selecting an iteration length
Estimating velocity
Buffering plans for uncertainty
Planning the multiple-team project
Part V: Tracking and communicating:
Monitoring the release plan
Monitoring the iteration plan
Communicating about plans
Part VI: Why agile planning works:
Why agile planning works
Part VII: A Case study:
A case study : bomb shelter studios Incluye referencias bibliográficas e índice alfabético