Beginning Game Programming 3rd Edition Book/CD Package
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Format
Mixed media product
Språk
Engelska
Antal sidor
427
Utgivningsdatum
2009-08-30
Upplaga
3 Rev ed
Förlag
DELMAR PUBLISHING
Illustrationer
Illustrations
Dimensioner
234 x 196 x 31 mm
Vikt
929 g
Antal komponenter
2
Komponenter
Paperback (1), CD-ROM (1)
ISBN
9781435454279

Beginning Game Programming 3rd Edition Book/CD Package

Mixed media product,  Engelska, 2009-08-30

Slutsåld

Beginning Game Programming, Third Edition shows budding game developers how to take their
game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this
unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each
element of a game is taught step-by-step, from learning how to create a simple Windows program, to
using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills
taught within each chapter, readers will develop their own game library, which they can build upon for
future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help
you practice your new skills! At the end of the book, newfound skills will be put to use as you create
your own complete, fully functional game.
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Kundrecensioner

Recensioner i media

Part 1: Introduction to Windows and DirectX Programming. Chapter 1: Getting Started with the Windows API. Chapter 2: Windows Messaging and the Game Loop. Chapter 3: Tapping Into Direct3D. Chapter 4: Initializing A Direct3D Device. Part 2: Creating a 2D Arcade Game. Chapter 5: Drawing Basic Graphics (Bitmaps). Chapter 6: Using Timers For Animation and Framerate Control. Chapter 7: Drawing A Tile-Based Game Level. Chapter 8: Drawing and Animating Sprites. Chapter 9: Detecting Sprite and Tile Collisions. Part 3: Creating a 3D Artillery Game. Chapter 10: Drawing Advanced Graphics (Meshes). Chapter 11: Setting Up The Camera View. Chapter 12: Adding Lights To The Scene. Chapter 13: Rendering A Static Environment. Chapter 14: Firing Rockets and Blowing Stuff Up.

Innehållsförteckning

PART I: Introduction to Game Programming with Windows and DirectX;

Chapter 1: Getting Started with Windows;
Chapter 2: Listening to Windows Messages;
Chapter 3: Initializing Direct3D;

PART II: The Game Programming Toolbox;

Chapter 4: Drawing Bitmaps;
Chapter 5: Getting Input with the Keyboard, Mouse, and Controller;
Chapter 6: Drawing and Animating Sprites;
Chapter 7: Transforming Sprites;
Chapter 8: Detecting Sprite Collisions;
Chapter 9: Printing Text;
Chapter 10: Scrolling the Background;
Chapter 11: Playing Audio;
Chapter 12: Learning the Basic of 3D Rendering;
Chapter 13: Rendering 3D Model Files;

PART III: Game Project;

Chapter 14: The Anti-Virus Game;

PART IV: Appendices

Appendix A: Configuring Visual C++;
Appendix B: Resources for Further Study;
Appendix C: Chapter Quiz Answers;
Appendix D: Additional Examples