CONTENIDO: PART I Basic Concepts
Introduction to
D Graphics and OpenGL
Getting Started
Basic Rendering
Basic Transformations: A Vector/Matrix Primer
Basic Texturing
Thinking Outside the Box: Nonstock Shaders
More Advanced Texture Topics
PART II INTERMEDIATE TO ADVANCED IDEAS
Buffer Objects: Storage Is Now in Your Hands
Advanced Buffers: Beyond the Basics
Fragment Operations: The End of the Pipeline
Advanced Shader Usage
Advanced Geometry Management
PART III PLATFORM-SPECIFIC NOTES
OpenGL on Windows
OpenGL on OS X
OpenGL on Linux
OpenGL ES on Mobile Devices
Appendix A Further Reading
Appendix B Glossary
Appendix C OpenGL Man Pages for (Core) OpenGL
Index