Incluye un DVD-ROM que contiene: tutorial con ejemplos; modelos en 3d que se pueden personalizar y búsquedas de contenidos del libro a todo color CONTENIDO:
I. GETTING STARTED WITH 3DS MAX
Animating a Walking Dinosaur
1. Exploring the Max Interface
2. Controlling and Configuring the Viewports
3. Working with Files, Importing, and Exporting
4. Customizing the Max Interface and Setting Preferences
II. WORKING WITH OBJECTS
5. Creating and Editing Primitive Objects
6. Selecting Objects and Setting Object Properties
7. Transforming Objects, Pivoting, Aligning, and Snapping
8. Cloning Objects and Creating Object Arrays
9. Grouping, Linking, and Parenting Objects
III. MODELING BASICS
10. Accessing Subobjects and Using Modeling Helpers
11. Introducing Modifiers and Using the Modifier Stack
12. Drawing and Editing 2D Splines and Shapes
13. Modeling with Polygons and Patches
14. Using the Graphite Modeling Tools and Painting with Objects
IV. MATERIALS, CAMERAS, AND LIGHTING BASICS
15. Using the Slate Material Editor
16. Creating and Applying Standard Materials
17. Adding Material Details with Maps
18. Creating Compound Materials and Using Material Modifiers
19. Configuring and Aiming Cameras
20. Using Lights and Basic Lighting Techniques
V. ANIMATION AND RENDERING BASICS
21. Understanding Animation and Keyframes
22. Animating with Constraints and Simple Controllers
23. Rendering a Scene and Enabling Quicksilver
VI. ADVANCED MODELING
24. Building Complex Scenes with Containers and XRefs and Using Asset Tracking
25. Working with the Schematic View
26. Deforming Surfaces and Using the Mesh Modifiers
27. Working with Compound Objects
28. Working with Solids and Body Objects
29. Adding and Styling Hair and Fur, and Using Cloth
VII. ADVANCED MATERIALS
30. Using Specialized Material Types
31. Painting in the Viewport Canvas and Rendering Surface Maps
32. Unwrapping UVs and Mapping Textures
33. Creating Baked Textures and Normal Maps VIII. ADVANCED ANIMATION TECHNIQUES
34. Using Animation Layers, Modifiers, and Complex Controllers
35. Animating with the Expression Controller and Wiring Parameters
36. Working with Function Curves in the Track View
IX. WORKING WITH CHARACTERS
37. Understanding Rigging and Working with Bones
38. Working with Inverse Kinematics
39. Animating with CAT and Creating Crowds
40. Skinning Characters
X. DYNAMIC ANIMATION
41. Creating Particles and Particle Flow
42. Using Space Warps
43. Simulating Physics-Based Motion with reactor
44. Animating Hair and Cloth
XI. ADVANCED LIGHTING AND RENDERING
45. Working with Advanced Lighting, Light Tracing, and Radiosity
46. Using Atmospheric and Render Effects
47. Rendering with mental ray
48. Batch and Network Rendering
XII. MAXSCRIPT AND PLUG-INS
49. Automating with MAXScript
50. Expanding Max with Third-Party Plug-Ins
Appendix A: What's New with 3ds Max 2011
Appendix B: What's on the DVD
Index